The hi-res model of the Infinite Needler. This was a great opportunity to try using Fusion 360 to do some more "organic" type hard surface work. The Covenant weapons have a distinctive style that I've always found somewhat challenging to match with subd modeling. Fusion allowed me to create smooth and flowing shapes very easily, then add cuts and breakup lines without interrupting the surface. After so much time trying to maintain surface consistency across cut lines this was a welcome change.
The needles themselves have stayed consistent since at least Halo 4!